

There are 200x200 Prefabs, but some of the tools bog down over 150x150 size areas (rough guess, 131x90ish absolutely was fine, but a 200x80 prefab had issues, solvable, but I'm a simple fella). Suggest you keep your build size to a maximum 150x150 area. You do this on the Dedicated Server you installed and setup so that you can use the Bad Company Commands, like bc-import/bc-export. It's just frankly a little flatter and loads quicker than a new Random Gen map.
#7 days to die trader custom spawn install#
Install files for Pille's Editor (click here).

Or at least know it may get wiped.įor a walk through of Preparation setup, here's a video tutorial. Be sure to backup your 7D2D custom content before proceeding. The preparation mentioned here may clear out any custom mods/prefabs/etc that you've already installed.Sorry, the mod doesn't work on Local Games (single player etc). These commands come from a mod, Bad Company Manager (see links below in preparation) and only works on Dedicated Servers.

* You'll see me mention these commands throughout this post. Otherwise the space that your prefab sits on will look empty from a distance. Without it, you won't see your prefab from afar and it will render right in front of you when you're about 50ish blocks away from it. * Far as I can tell this is purely the graphical display of your prefab at a distance. Including air blocks, all structural blocks, loot containers, sleeper zombie placement, their painting, rotation, the works (i believe all that). * Holds the blocks placed in your prefab. * Holds acceptable zones, biomes, etc, where your prefab can be stored. So you can sink underground portions of your prefab into the ground. * Holds a Y axis offset placement for your prefab. Zombie blocks for specific spawn locations must be inside a sleeper volume. * Holds sleeper volume (how much of what kind of zombies and where zombies spawn). Feel free to poke around for alternatives as I'm sure they exist. This is just what actually ended up being the simplest for me. Follow the steps (help me fix messed up ones) and you should be fully up and going in an hour roughly.ĭisclaimer: There seems to be a ton of ways to create a Prefab.
#7 days to die trader custom spawn how to#
Here's my recommendation, A16 specific, on how to get started. for those who are just starting out with Prefab Building and Mesh Making.
